Lingo Game Game
Lingo Games is an innovative combination of applications to study English with casual games. First, you learn new words using flashcards, and then consolidate. Flash Games Design - Word Lingo Game Design. Project: Flash Games Design - Word Lingo Game Design. Description: Flash games design - a Word Lingo flash game designed. 150 words for free; 11 500 words; 8 educational games; 50 thematic categories of words; 4 difficulty levels. Membrane Filtration Handbook Pdf on this page.

Lingo Genre Game show Created by Harry de Winter Presented by Martin Walker (1987) (1988) Voices of Nick Jackson Country of origin United Kingdom No. Of series 2 Production Running time 30 minutes (inc.
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Adverts) Production company(s) in association with Ralph Andrews Presentations and Action Time (1988) Distributor Release Original network (1987) (1988) Picture format Original release 1987 ( 1987) – 14 July 1988 ( 1988-07-14) Chronology Related shows (US version) Lingo was a British game show that originally aired as a regional programme for in 1987. It became networked for all regions for one series in 1988. Rules [ ] The game was played between two teams of two players each.
At the start of the game, each team was given a 'Lingo' card with 25 spaces on it. One team's card contained even numbers and the other contained odd numbers.
Seven numbers on each card were automatically covered at the start of the game. The team in control was shown the first letter of a five-letter mystery word, after which, one team member tried to guess the word and then spelled it out. Otherwise, the other team member took a guess, then the first team member took the third guess and so on. If the team failed to identify the word within five guesses, failed to answer at any time within the five-second time limit, or gave a misspelled or nonexistent word, or a word that did not fit, the other team got a chance to guess. If there was more than one letter unrevealed, one of those letters was revealed and the team was given five seconds to make a guess. If there was only one unrevealed letter in the word, it was not revealed, but during the five seconds of thinking time, the team was allowed to confer – this was the only time when conferring between teammates was allowed. The team that correctly guessed the mystery word earned £50, then got a chance to pull two Lingo balls out of a hopper in front of them.
Eighteen of the balls were labelled with numbers corresponding to the numbers on their Lingo board; when a numbered ball was drawn, the corresponding space on the Lingo card was covered. Also, in the hopper, were two prize balls; when one of them was drawn, it was put aside and the contestant who drew it got to pick again. Normally, after drawing their balls, the team kept control and could guess at the next mystery word. However, the hopper contained three red balls as well; a team drawing one of these balls had to immediately stop drawing and lost control (the opposing team got to guess at the next mystery word). Once balls were drawn, they were discarded, so the same ball could not be drawn twice in one game.