Eyeon Fusion 6 Patch

  
Eyeon Fusion 6 PatchEyeon Fusion 6 Patch

Behold the power of the GPU The new generation 3D system takes advantage of GPU and Shader pipelines to render final production quality HDRI images with full deep pixel output. The extensive toolset opens up the abilities for complex shaders and procedural materials. The new GPU renderer is raw power, computational expensive depth of field and motion blurring are a breeze on modern graphic cards. Hours of render are now delivered in fractions of seconds.

Eyeon Fusion 6.0.0.408 + Patch (x86 & x64) Link ( s ): -->Link ( s ): -->Fusion 6 offers a host of new features and capabilities, including.

Importing and exporting of scenes and animation make interoperability with 3D Animation pipelines slick and streamlined. For the first time, Fusion compositing artists can really feed the 3D departments easily via the export of scenes and animation. This by-directional workflow makes the CGI production process smoother and more productive. More 3D finishing tools in Fusion 6 allow compositing artists to control more of the assets to finish a shot, giving great flexibility for control in the highly interactive interface. Production Quality GPU Renderer Resolution independent and floating point rendering.

Super-sampling with reconstruction filters. New plugable CG Shaders. Deep Pixel rendering of Z depth, Normals, Texture Co-ordinates, Material ID, Object ID, Material ID, etc. Advanced CG Shader Materials Fully Controllable 3D Fog Object ID’s Easily Created From Any Geometry 3D Environment Tools Environment mapped reflections and refractions. Click Plc Software.

3D Cube and Sphere mapping. New 3D Material Tools New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Material merging tool. New Bump Mapped Materials Bump mapped from height maps. Bump mapped reflections and refractions. UVW Mapping Set spherical, planar, box, fit, etc, mapping co-ordinates.

Alpha Projections Project alpha and re-light the projection. 3D Blend Modes All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion, etc. 3D blend modes can be assigned to any 3D object. Matte Objects Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control. FBX Caching Performance of FBX loading by caching of FBX model data.

FBX Updated Improved importing of scenes, camera paths, lights, geometry, baked animation, etc. FBX Exporter Exports geometry, lights, camera and animation. Stereoscopic Imaging System Fusion 6 has stereo tools and enhancements, and supports a number of 3D stereo viewing systems like OpenGL quad-buffering (used with most LCD shutter glasses and passive stereo monitors), anaglyph, side-by-side viewing, and iZ3D and True3Di monitors. The 3D system supports stereo materials, renders left and right eye views, and an Anaglyph tool is included.

DOD/ROI Domain Of Definition / Region Of Interest System. This system allows for user-definable areas to limit processing, significantly improving performance and memory usage for large scale compositions. RED Camera Red camera support both 32 and 64 bit. Fully integrated into Fusion, including Floating point image generation and real-time proxy loading. All associated Metadata is carried through workflow. UI Enhancements, Including File Browser Includes image previews and metadata, with gamma control for non-linear images. Toolbars Can contain tools, scripts, macros and settings.

New 2D Tools and Updates Optimization to tools include dramatic speedups to Blur and Glow code. Many workflow improvements have been made to existing tools such as Loader, Corner and Perspective Positioner, Color tools. Manta Mm812 Driver here. Tracker has XY path and Bspline options. New tools include Anaglyph combines two image streams into a stereoscopic image using a variety of anaglyph modes as well as cross-eyed and vertical or horizontal stacking techniques.